Tomb Raider 6 The Angel of Darkness is the sixth video game in the Tomb Raider series, and is the sequel to Tomb Raider Chronicles and The Last Revelation. It was developed by Core Design and published by Eidos Interactive. The game was originally released in 2003 for PlayStation 2 and PC Windows, and was the first Tomb Raider title to be released for the PlayStation 2 console. The storyline follows Lara Croft as she attempts to clear her name while she is hunted across Europe, accused of murdering her former mentor Werner Von Croy. Try to overlook some of the flaws here and enjoy this game for its engaging storyline, death defying action sequences, and impressive locations.
Tomb Raider 6 The Angel of Darkness begins in Paris, when a heated argument between Lara Croft and her mentor ends with a deadly twist the old man is killed, and since Lara is the only one present at the scene, she spends the first part of the game eluding the authorities, who assume she did it. As Lara desperately searches for answers to why her mentor might have been killed, she becomes increasingly aware that a notorious serial killer is apparently shadowing her wherever she goes, leaving you to wonder whether she is indeed to blame for the crime in some way.
All this would look great if not for the game's often noticeable graphical problems. The frame rate can seriously slow down even on high end machines, though you can trim away all the graphical bells and whistles to get better performance. Lara and her enemies will often clip through solid objects, and Lara's shadow can often be seen projected onto thin air, such as when she's hanging from a rope. On the other hand, the detail in the environments can certainly be impressive. And as mentioned, Lara looks great in motion, particularly when she's rock climbing. The character models are pretty simplistic, and the enemies often look silly when they slump down like contorted rag dolls when killed (and even sillier when the corpsessimply blink out of existence). But overall, this latest Tomb Raider does look pretty good, especially if you can forgive a few obvious blemishes.
Unfortunately, most players probably won't bear with Tomb Raider: The Angel of Darkness long enough to enjoy its good qualities.
The audio is probably the single best aspect of Tomb Raider: The Angel of Darkness, as it features excellent ambient effects, a perfectly suited musical score, and first rate voice acting. Lara, Kurtis Trent, the main villain of the game, and the other key characters all play their parts very well during the cutscenes, and the music heard throughout the game effectively sets the often ominous tone of each gameplay sequence. It's too bad the music cuts off while loading, which might have helped alleviate some of the tedium of the trial and error parts.
In fact, it's too bad that Tomb Raider: The Angel of Darkness can't really be recommended. It's a good sized adventure with a better-than-average story and some memorable locations and sequences. It's also a long overdue installment in a series that was intended to reinvent the franchise in a bold, new way. This latest Tomb Raider can be rewarding for those who can suffer through its cumbersome controls, numerous highly difficult gameplay sequences, and occasional bugs. But we shouldn't have to make so many concessions to enjoy a game that seems like it could and should have turned out much better than it did.
System= Pentium 3 CPU 733 MHzRAM= 128 MBVideo Memory= 32 MBSize= 420.3 MBOS= Windows 98, 2000, ME, XP, Vista, 7 and Windows 8
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